Create Tuntun Design System

Product

Finance Technology

Product

Finance Technology

Product

Finance Technology

Company

Tuntun Sekuritas

Company

Tuntun Sekuritas

Company

Tuntun Sekuritas

Role

Sr. Product Designer

Role

Sr. Product Designer

Role

Sr. Product Designer

Cover image for Tuntun Design System product design case study by Jodith Valerie
Cover image for Tuntun Design System product design case study by Jodith Valerie
Mobile cover image for Tuntun Design System product design case study by Jodith Valerie
Project Background

TDS is a Tuntun design system for products and digital experiences to build consistency across user experiences. TDS was created to solve the problem of inconsistent design elements, which were causing confusion for users and slowed down design also development progress. TDS consists of token libraries that have foundational elements, such as colors, typography, gradients, shadows, and spacing, radius, height These elements work together to build components, starting from atoms and building up to molecules, which are then used to create the screens, designs, and flows that we see in user interfaces. In our Design System we have Foundations, Components, Assets & Illustrations.

Project Background

TDS is a Tuntun design system for products and digital experiences to build consistency across user experiences. TDS was created to solve the problem of inconsistent design elements, which were causing confusion for users and slowed down design also development progress. TDS consists of token libraries that have foundational elements, such as colors, typography, gradients, shadows, and spacing, radius, height These elements work together to build components, starting from atoms and building up to molecules, which are then used to create the screens, designs, and flows that we see in user interfaces. In our Design System we have Foundations, Components, Assets & Illustrations.

Project Background

TDS is a Tuntun design system for products and digital experiences to build consistency across user experiences. TDS was created to solve the problem of inconsistent design elements, which were causing confusion for users and slowed down design also development progress. TDS consists of token libraries that have foundational elements, such as colors, typography, gradients, shadows, and spacing, radius, height These elements work together to build components, starting from atoms and building up to molecules, which are then used to create the screens, designs, and flows that we see in user interfaces. In our Design System we have Foundations, Components, Assets & Illustrations.

Project Objective

The objective we revamp the design sytem is because the old design system is too outdated for the design, not scalable, and also have incosistent colors which have so many colors that affect the overall UI looks, Therefore we will use the new TDS and change the all of the looks in the app to make the UI more consistent across every flow and make it more simple, and we ensure that in this new TDS engineer can easily use it to craft the component and designer can easily custom and use the properties that align with every use cases when the team want to design.

Project Objective

The objective we revamp the design sytem is because the old design system is too outdated for the design, not scalable, and also have incosistent colors which have so many colors that affect the overall UI looks, Therefore we will use the new TDS and change the all of the looks in the app to make the UI more consistent across every flow and make it more simple, and we ensure that in this new TDS engineer can easily use it to craft the component and designer can easily custom and use the properties that align with every use cases when the team want to design.

Project Objective

The objective we revamp the design sytem is because the old design system is too outdated for the design, not scalable, and also have incosistent colors which have so many colors that affect the overall UI looks, Therefore we will use the new TDS and change the all of the looks in the app to make the UI more consistent across every flow and make it more simple, and we ensure that in this new TDS engineer can easily use it to craft the component and designer can easily custom and use the properties that align with every use cases when the team want to design.

Identify Problem

When I joined Tuntun as the only designer on deck, I suddenly had huge responsibilities placed on my shoulders. I was responsible to revamp the design system for the team. Seeing the lack of parity between the designs and the actual code, it was high time for a concrete design system.

Problem identification stage highlighting issues in the existing Tuntun design system
Identify Problem

When I joined Tuntun as the only designer on deck, I suddenly had huge responsibilities placed on my shoulders. I was responsible to revamp the design system for the team. Seeing the lack of parity between the designs and the actual code, it was high time for a concrete design system.

Problem identification stage highlighting issues in the existing Tuntun design system
Identify Problem

When I joined Tuntun as the only designer on deck, I suddenly had huge responsibilities placed on my shoulders. I was responsible to revamp the design system for the team. Seeing the lack of parity between the designs and the actual code, it was high time for a concrete design system.

Problem identification stage highlighting issues in the existing Tuntun design system
Foundation

Foundation is core elements of all visual and interactive design decisions. In TDS, we have several foundation elements such as color, typography, spacing, layout, sizing, shadow and corner radius. These foundation’s elements are integrated with engineering through design tokens.

Foundation

Foundation is core elements of all visual and interactive design decisions. In TDS, we have several foundation elements such as color, typography, spacing, layout, sizing, shadow and corner radius. These foundation’s elements are integrated with engineering through design tokens.

Foundation

Foundation is core elements of all visual and interactive design decisions. In TDS, we have several foundation elements such as color, typography, spacing, layout, sizing, shadow and corner radius. These foundation’s elements are integrated with engineering through design tokens.

1. Colors

Color spectrum is a range of colors used to create a consistent and harmonious visual language for a brand or product. In TDS, we use color spectrum with a set of 5 tints and shades per color for both light and dark mode

Color palette guidelines defined in the Tuntun Design System
1. Colors

Color spectrum is a range of colors used to create a consistent and harmonious visual language for a brand or product. In TDS, we use color spectrum with a set of 5 tints and shades per color for both light and dark mode

Color palette guidelines defined in the Tuntun Design System
1. Colors

Color spectrum is a range of colors used to create a consistent and harmonious visual language for a brand or product. In TDS, we use color spectrum with a set of 5 tints and shades per color for both light and dark mode

Color palette guidelines defined in the Tuntun Design System
2. Typography

Typography organizes text placement and hierarchy levels when appearing on interfaces. By utilizing typography styles according to their characteristics, we can deliver well-structured content that comforts the readers’ eyes.

Typography system defining font styles and hierarchy in the Tuntun Design System
2. Typography

Typography organizes text placement and hierarchy levels when appearing on interfaces. By utilizing typography styles according to their characteristics, we can deliver well-structured content that comforts the readers’ eyes.

Typography system defining font styles and hierarchy in the Tuntun Design System
2. Typography

Typography organizes text placement and hierarchy levels when appearing on interfaces. By utilizing typography styles according to their characteristics, we can deliver well-structured content that comforts the readers’ eyes.

Typography system defining font styles and hierarchy in the Tuntun Design System
3. Spacing

Spacing is the system of setting distances between elements. Spacing balances the objects within layouts, making them more visually structured and focused. In Syllabus, we have defined a set of spacing values that can be applied to various components and layouts, making it easier to maintain a consistent and cohesive design system.

Spacing system establishing layout consistency in the Tuntun Design System
3. Spacing

Spacing is the system of setting distances between elements. Spacing balances the objects within layouts, making them more visually structured and focused. In Syllabus, we have defined a set of spacing values that can be applied to various components and layouts, making it easier to maintain a consistent and cohesive design system.

Spacing system establishing layout consistency in the Tuntun Design System
3. Spacing

Spacing is the system of setting distances between elements. Spacing balances the objects within layouts, making them more visually structured and focused. In Syllabus, we have defined a set of spacing values that can be applied to various components and layouts, making it easier to maintain a consistent and cohesive design system.

Spacing system establishing layout consistency in the Tuntun Design System
4. Drop Shadow

Drop Shadow uses shadows and blurs for a layered effect that gives users a visual cue that an object or experience is “elevated” in priority or hierarchy.

Drop shadow guidelines used for depth and hierarchy in the Tuntun Design System
4. Drop Shadow

Drop Shadow uses shadows and blurs for a layered effect that gives users a visual cue that an object or experience is “elevated” in priority or hierarchy.

Drop shadow guidelines used for depth and hierarchy in the Tuntun Design System
4. Drop Shadow

Drop Shadow uses shadows and blurs for a layered effect that gives users a visual cue that an object or experience is “elevated” in priority or hierarchy.

Drop shadow guidelines used for depth and hierarchy in the Tuntun Design System
5. Corner Radius

Drop Shadow uses shadows and blurs for a layered effect that gives users a visual cue that an object or experience is “elevated” in priority or hierarchy.

Corner radius rules applied consistently across Tuntun Design System components
5. Corner Radius

Drop Shadow uses shadows and blurs for a layered effect that gives users a visual cue that an object or experience is “elevated” in priority or hierarchy.

Corner radius rules applied consistently across Tuntun Design System components
5. Corner Radius

Drop Shadow uses shadows and blurs for a layered effect that gives users a visual cue that an object or experience is “elevated” in priority or hierarchy.

Corner radius rules applied consistently across Tuntun Design System components
6. Components

Implementing Brad Frost's Atomic Design, TDS components act like building blocks that are specifically created to build familiar and consistent patterns in user interface. Each component is designed with accessibility in mind and can accommodate a variety of UI requirements, state changes, and variants. Since we have various products, this approach allows us to create a more efficient and scalable design system, making it easier to maintain consistency across different products and platforms.

Reusable UI components built within the Tuntun Design System
6. Components

Implementing Brad Frost's Atomic Design, TDS components act like building blocks that are specifically created to build familiar and consistent patterns in user interface. Each component is designed with accessibility in mind and can accommodate a variety of UI requirements, state changes, and variants. Since we have various products, this approach allows us to create a more efficient and scalable design system, making it easier to maintain consistency across different products and platforms.

Reusable UI components built within the Tuntun Design System
6. Components

Implementing Brad Frost's Atomic Design, TDS components act like building blocks that are specifically created to build familiar and consistent patterns in user interface. Each component is designed with accessibility in mind and can accommodate a variety of UI requirements, state changes, and variants. Since we have various products, this approach allows us to create a more efficient and scalable design system, making it easier to maintain consistency across different products and platforms.

Reusable UI components built within the Tuntun Design System
🎉 After We Revamp TDS
Updated interface after revamping the Tuntun Design System for better consistency and usability
🎉 After We Revamp TDS
Updated interface after revamping the Tuntun Design System for better consistency and usability
🎉 After We Revamp TDS
Updated interface after revamping the Tuntun Design System for better consistency and usability
📈 The Results & Key Takeaways

Revamping the design system was a transformative process that streamlined UI consistency, improved collaboration, and enhanced the overall product experience. By restructuring components, refining color guidelines, and enforcing a systematic approach, the team achieved:

  • A Unified & Scalable Design System – Reduced inconsistencies by establishing a structured system that designers and developers could confidently rely on.

  • Simplified & Harmonized UI – Applied the 60-30-10 color rule to create a visually cohesive experience, making the interface easier to digest.

  • Stronger Cross-Team Collaboration – We worked closely with developers to ensure seamless implementation, reducing design handoff friction and improving build accuracy.

  • Improved Efficiency & Adoption – Provided clear documentation and Figma resources, enabling the team to work faster while maintaining design integrity

📈 The Results & Key Takeaways

Revamping the design system was a transformative process that streamlined UI consistency, improved collaboration, and enhanced the overall product experience. By restructuring components, refining color guidelines, and enforcing a systematic approach, the team achieved:

  • A Unified & Scalable Design System – Reduced inconsistencies by establishing a structured system that designers and developers could confidently rely on.

  • Simplified & Harmonized UI – Applied the 60-30-10 color rule to create a visually cohesive experience, making the interface easier to digest.

  • Stronger Cross-Team Collaboration – We worked closely with developers to ensure seamless implementation, reducing design handoff friction and improving build accuracy.

  • Improved Efficiency & Adoption – Provided clear documentation and Figma resources, enabling the team to work faster while maintaining design integrity

📈 The Results & Key Takeaways

Revamping the design system was a transformative process that streamlined UI consistency, improved collaboration, and enhanced the overall product experience. By restructuring components, refining color guidelines, and enforcing a systematic approach, the team achieved:

  • A Unified & Scalable Design System – Reduced inconsistencies by establishing a structured system that designers and developers could confidently rely on.

  • Simplified & Harmonized UI – Applied the 60-30-10 color rule to create a visually cohesive experience, making the interface easier to digest.

  • Stronger Cross-Team Collaboration – We worked closely with developers to ensure seamless implementation, reducing design handoff friction and improving build accuracy.

  • Improved Efficiency & Adoption – Provided clear documentation and Figma resources, enabling the team to work faster while maintaining design integrity

Let's Work Together

Design by Jodith Valerie

Jakarta, Indonesia

Let's Work Together

Design by Jodith Valerie

Jakarta, Indonesia

Let's Work Together

Design by Jodith Valerie

Jakarta, Indonesia

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